Posts

Showing posts from March, 2021

Journeyman Weekly Blog - Week 7 - Down in the Dumps

Image
 Hi again! This weeks blog is going to be a bit brief unfortunately, as I had some setbacks in work progression due to being ill. Despite the setback, I managed to clutch up on the materials for the whip, finalising them in Substance Painter and exporting 1k and 2k versions of the texture set for the design team to choose which one they would like to implement. Below is a screenshot of the finalised textures in Blender, I should note as well that I incorperated a basic WIP rig to the whip to show that the energy portion of the asset would retract when not in use. Again, more parralels to Star Wars, but hey it's pretty difficult to make a tube with a glowing stick coming out of it not look like a Lightsaber, right? Before I go, this week the team also voted on a team name, as opposed to just "Team 12". By a margin of eight votes to six, "Belmont Industries" would be the group's name going forward, Belmont being in reference to the character from Castlevania,...

Journeyman Weekly Blog - Week 6 - Materialised

Image
Hey there! Glad you could make it! Last week I had to stop working on the dagger and move onto the whip. Unfortunate I know, but I made big strides in working on the whip. By the time I'm writing this blog post, the UVing for the whip has almost been finalised, and I am now exploring materials I can use before moving into Substance Painter by utilising free, premade materials in Blender using an addon called BlenderKit. Using this tool has really allowed me to get an idea of what I want to do before actually going into the texturing process, it has been a real help. Below you can see an example of the concept materials. I also took time assisting the other artists in the creation of their assets alongside Shoo, most notably Riccardo with his modular environment system and his other environment assets. We gave feedback on the designs on certain assets and the way in which they would work within the game such as whether the doors should slide or swing open. We were down a man due to ...

Journeyman Weekly Blog - Week 5 - Whip & Tear

Image
Another week, another blog post. Wouldn’t be the same without ya. Coming off the last blog post, the team decided we should prioritise the creation of a whip for the player character, as that would be the primary item used. I was asked to put the dagger on hold so i could create the asset. I was given the direction to just go with what I felt looked good, so I took the general vibe I was going for with the Dagger, and tried to translate it into an "Energy Whip", one that would look more heavy duty and technological than a standard leather whip, but one with the elegance of good craftsmanship. As I progressed through the blockout stages I came to realise that the design heavily resembled that of a Lightsaber from the Star Wars franchise, however I didn't let that deter me from my goal, I decided to add a handguard that would be constructed out of metal, wrapping around an inner core made of wood. Below is a screenshot of the model prior to UVing. It's unfortunate that ...