Journeyman Weekly Blog - Week 6 - Materialised

Hey there! Glad you could make it!

Last week I had to stop working on the dagger and move onto the whip. Unfortunate I know, but I made big strides in working on the whip.

By the time I'm writing this blog post, the UVing for the whip has almost been finalised, and I am now exploring materials I can use before moving into Substance Painter by utilising free, premade materials in Blender using an addon called BlenderKit. Using this tool has really allowed me to get an idea of what I want to do before actually going into the texturing process, it has been a real help. Below you can see an example of the concept materials.


I also took time assisting the other artists in the creation of their assets alongside Shoo, most notably Riccardo with his modular environment system and his other environment assets. We gave feedback on the designs on certain assets and the way in which they would work within the game such as whether the doors should slide or swing open. We were down a man due to unspecified reasons, but the progress this team member showed with the creation of the sword asset, prior to their abscence, was promising. We managed to pull over Tyler from the design team to help with some asset creation to compensate for the sudden loss. He created the Fire/Ice gun and the Shield, along with some minor environmental assets to support Riccardo, and we gave him guidence on how he should go about creating the assets.

That's all for this weeks blog, we've been a bit shaky with the unfortunate blow to our ranks in the art team, however I'm confident we can pull back and make good on the setback. See you next week!

-Jake


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