Journeyman Weekly Blog - Week 9 - Logos and Stuff
We're nearing the end now.
So, since last week the creation of our Project's logo and team logo were completed by me. Going off of the concepts from James, I created the logo in blender, modelling shapes and text to make get the closest realisation of the concept as I could with some extra flair of my own volition. To add the wings in, I utilised a resource I have access to called ProductionCrate to import the wings from the "Dark Angel Wings" pack into the scene behind the main logo. I made use of custom materials entirely in Blender, with a free to use skull model from the BlenderKit addon to add some extra spice to the logo. Below you can see the final logo for the verticle slice.
Additionally to the game logo, I had also created the logo for the team at the request of our Lead Designer, Matt. Below is the logo I created, I decided to keep it simple using only simple shapes and text.
Finally, I managed to rig the whip to the best of my ability, theres plenty of bones in the energy portion to allow for a good amount of poseability. Below you can see the rigged whip in effect.
And that does it for this week! We're coming to the end now, so next week will be the completion of the health bar for James, and a wind down week in terms of getting everything for the project to the designers to incorperate into the build. See you then!
-Jake
Comments
Post a Comment