Journeyman Weekly Blog - Week 3 - Ready to Rumble
And we're back!
Since my last blog post, myself and Shoo got to work on organising and distributing tasks between the art team. Shoo created a Trello for us all to track the tasks that we had drawn up so we could assign them to all the artists. After some back and forth between the artists on who would do what, we had our first tasks assigned and we were ready to get going.
Alongside this, I created an art document to guide the team on tri count limits and texture export settings in substance painter. This allows us all to be on a consistent across the board with our asset creation and material structure. The consistent material setups is also key to allow the design team to save time with setting up in engine materials as it means they wont have to set up unique materials for each asset. Below is the art doc I created, where you can see the guidelines set.
The team also decided on the name for our project. With a bit of back and forth on what to go with, the team landed on "Whiplash: Odessey". Personally, I like the name, and I'm excited to keep working on it.
Work goes steady! I can't wait to show you more next week, see you then!
-Jake
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