Journeyman Weekly Blog - Week 8 - Back in Black

And with that, we are back. Good to see you again!

This will be the next official blog post since before the Easter Break. Our Lead Designer, Matt, advised that we take a week off, and get back to work in week two of the break, as to not lose much momentum. Work was light of course since we were still on break, however I did manage to do some work with our Technical Artist James on creating a logo for the verticle slice, I figured it would be a nice change of pace to work on something in 3D that wasn't strictly prop design, something a little lighter. I also worked with James on creating a health bar for our HUD, below are the concepts he sketched up for me to reference in the creation of these assets.


Alongside getting started on these UI assets, I had a crack at rigging the whip better, It's trial and error, rigging isn't exactly my speciality, however I've been watching some tutorials on what to do, so hopefully next week I'll have a finalised rig for the whip.

Also over the Easter Break, we were informed in a lecture that we should start cutting things from our project, and unfortunately the dagger was one such asset. It's a bummer that this happened, but again, that's just how it is, maybe once this is all over I'll go back and finish the dagger for my personal portfolio. Something else to note is that our MIA artist has still not returned, and myself and Shoo have little confidence that they will produce anything for the project, which is also unfortunate.

I'll see you next week for week nine's blog post!

-Jake

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